This tech has been around for several months but I think it is interesting as it provides a visual way to see that higher resolution downsampled is better and NOT the same as lower resolution oversampled/processed/downsampled.
IMO this is one of the flaws with many audio tests done in this hobby where they take "cd quality" music and then convert to hirez compare and they look the same.
While the graphics process is not exactly same for audio it still has same principles, it still involves aliasing,sampling,Nyquist theorem, and resolution-detail, while also providing actual visible benefits that can clearly be shown while "paused" (difficult to to do same with complex audio).
Anyway sure Amir will be interested.
Nvidia and Dynamic Super Resolution:
Basically requires a higher native resolution that is then downsampled to say 1080p; their article compares 1080p resolution to 4k downsampled to 1080p (which is this technology).
http://www.geforce.com/whats-new/ar...-improves-your-games-with-4k-quality-graphics
And yes it is very similar-related to graphics supersampling.
Cheers
Orb
IMO this is one of the flaws with many audio tests done in this hobby where they take "cd quality" music and then convert to hirez compare and they look the same.
While the graphics process is not exactly same for audio it still has same principles, it still involves aliasing,sampling,Nyquist theorem, and resolution-detail, while also providing actual visible benefits that can clearly be shown while "paused" (difficult to to do same with complex audio).
Anyway sure Amir will be interested.
Nvidia and Dynamic Super Resolution:
Basically requires a higher native resolution that is then downsampled to say 1080p; their article compares 1080p resolution to 4k downsampled to 1080p (which is this technology).
http://www.geforce.com/whats-new/ar...-improves-your-games-with-4k-quality-graphics
And yes it is very similar-related to graphics supersampling.
Cheers
Orb
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