Exactly. The fact that the original DSD file might be different from the mastered data on the disc is irrelevant in this comparison. The entirety of the question is very simple: Is the Sonoma rip bit-identical when music is playing to the PS3 rip - that's it - simple question with a simple...
I think all that mansr wants is a snippet of a dsf track coming from the Sonoma rip to compare with the PS3 ripped and dsf'd file. Just 30 secs would do, mansr can align whatever portion it is and do a bit-for-bit comparison after alignment.
Mansr (http://www.whatsbestforum.com/showthread.php?3341-Ripping-SACDs-the-right-way&p=340008&viewfull=1#post340008) did a double rip: CD ripped directly and CD ripped via toslink out into computer (from a PS3 as a player no less). After alignment of the WAVs the two files are bit-identical...
Fade in/out would not be bit perfect surely. More importantly fade in/out is lame and should not be done, period!!! If the musician did it then fine, it's their choice and I respect that, but a rip or player doing that? Trash bin I say! :)
And if a fade in/out is required so that you don't get...
I don't worry about it except this means the motivation to put proper markers is not strong, which means tools that rely on markers rather than TOC will get the wrong track start/ends.
There's tons of spec violations out there. Hidden tracks are surely not in the spec.
Actually, it can't be this way I don't think since if I skip to the next track it would have to read the whole thing until it finds the marker! When you insert a disc in a CD/SACD player the machine reads some sort of directory structure from the most inner tracks. It's probably here that it...
Makes perfect sense. Doesn't sound like rocket science to device an sacd_extract routine that behaves exactly like the Sonoma. From your explanation I also understand why the mastering engineer might conceivably be less than careful about where the markers are placed, especially in a gapless...
I VERY much doubt this comes from the transport. It would require fairly ellaborate massaging of the data stream. Why would a transport do this (mute/not mute is not fade in/out).
Fabulous! That is ALL I want to see!!!
Please someone with a PS3 rip and a Sonoma workstation do the same from the same exact disc?
(I realize that religious objections might make this set empty... ;) )