Certainly , DRC will not work in the way we do it nowdays
My DIRAC or Acourate or simple PEQ RC wont work at all as far as I can see
If the psychoacoustic model for "perceptually lossless" is accurate then it won't degenerate the perceived sound quality, no matter how many times it is encoded.Hi Amirim,
Though some might disagree with me, I would never called "perceptually lossless" lossless. Lossless means you don't lose anything -- and in this case you do. Now, one could argue that you can't tell, but it is still, on a bit-for-bit comparison, not truly lossless, which is what I was talking about. And if you encode perceptually lossless over and over again, you'll lose more and more. So I think using the term lossless is misleading. If something is grey, it's not black or white -- it's grey. It's either truly lossless or not.
For those wondering what "perceptually lossless" means, this video (which uses it in a video context) gives a good enough explanation.
Doug Schneider
SoundStage!
Depends on the specific products developed and marketed. MQA, by the way, will work straightforwardly with your existing equipment and PC software at 44k/24 bit. It just wil not offer all the time domain advantages of MQA, only half of them. The problem is retrieving hi rez encoded and embedded in that data.
If, a big IF, they offer the "phase 1" piece as computer software - a plug-in type of app, say - then that would allow you to decode - unzip - the MQA data to normal hi rez PCM, which can then undergo DSP EQ, bass management, etc. with your existing gear and EQ software in the PC. That unzipped data will have been MQA processed to eliminate the a-d time domain distortions on the recording side = half the claimed sonic advantages of MQA.
But, to gain full advantage of MQA, the other half of the puzzle which are time domain filter corrections for the playback side d-a, you need the "phase 2" MQA processing, which will require in an MQA-capable DAC. But, that is optional, and an ordinary DAC would still work, still delivering the recording side half of the corrections.
I know it is confusing. So, to review, MQA offers three basic things, all proprietary (for now):
1. A PCM data compression scheme, where hi rez is "transparently" encoded in a 44k/24 bit data stream (normally, but other resolutions are possible) which is compatible with most existing equipment, software, etc. for playback at 44/24 without any MQA processing. Retrieval of the hi rez data from this stream requires MQA Phase 1 processing. An MQA DAC will do that, but it is at least theoretically possible to perform this ahead of DSP EQ, etc. in a PC, much like FLAC, MP3 and many other compression codecs now work in PCs.
2. Correction for time domain filtering by a-d done on the recording side. This processing was done prior to distribution and it is built into the MQA data stream as received and is compatible with existing playback equipment.
3. Correction for time domain filtering by d-a done on the playback side. This requires MQA Phase 2 processing in an MQA DAC, but that is optional. All sampling rates are supported, regardless of whether or not an MQA DAC is used.
So, stay tuned. There is much more to learn as specific MQA products and media emerge. There is absolutely no panic at this point to reconfigure or upgrade our systems for MQA.
Very good article! Answering Doug's question, MQA is perceptually lossless. Not mathematically. If done perfectly, it should be equiv. to mathematically lossless.
Hi Amirim,
Though some might disagree with me, I would never called "perceptually lossless" lossless. Lossless means you don't lose anything -- and in this case you do. Now, one could argue that you can't tell, but it is still, on a bit-for-bit comparison, not truly lossless, which is what I was talking about. And if you encode perceptually lossless over and over again, you'll lose more and more. So I think using the term lossless is misleading. If something is grey, it's not black or white -- it's grey. It's either truly lossless or not.
For those wondering what "perceptually lossless" means, this video (which uses it in a video context) gives a good enough explanation.
Doug Schneider
SoundStage!
If the psychoacoustic model for "perceptually lossless" is accurate then it won't degenerate the perceived sound quality, no matter how many times it is encoded.
Hi Doug. We are actually in agreement. You are describing what is formally called mathematically lossless. The explanation I added is another type which is perceptually lossless. It means it is lossless to ear. Not lossless to the bits.Hi Amirim,
Though some might disagree with me, I would never called "perceptually lossless" lossless. Lossless means you don't lose anything -- and in this case you do. Now, one could argue that you can't tell, but it is still, on a bit-for-bit comparison, not truly lossless, which is what I was talking about. And if you encode perceptually lossless over and over again, you'll lose more and more. So I think using the term lossless is misleading. If something is grey, it's not black or white -- it's grey. It's either truly lossless or not.
This is fixed rate encoding. The codec is told to maintain 320 kbps where it can achieve transparency or not. In other words, priority is placed on bit rate, not fidelity.Many people can't hear the difference between a 320kbps MP3 and 16/44.1 file. Does that make MP3 "perceptually lossless." For some, yes.
But you are using the phrase "perceptually lossless" incorrectly - if some people can hear a difference between 320kps MP£ & 16/44 then it isn't "perceptually lossless" - it's close but no cigar.Hi,
I don't agree.
Many people can't hear the difference between a 320kbps MP3 and 16/44.1 file. Does that make MP3 "perceptually lossless." For some, yes.
This is incorrect as I already said - you are using the wrong definition.Regardless. Perceptually lossless is, in fact, lossless to a degree, and each encoding will involve more and more degradation.
Hi Doug. We are actually in agreement. You are describing what is formally called mathematically lossless. The explanation I added is another type which is perceptually lossless. It means it is lossless to ear. Not lossless to the bits.
This is incorrect as I already said - you are using the wrong definition.
How exactly is this wrong about degradation increasing with subsequent encodes?
Doug
I don't want to get into pedantic definitions but if a process is actually 100% "perceptually lossless" (which is what I understand it to mean) then it doesn't matter how many times the process is run iteratively on the same audio signal, it will always remain perceptually the same sound.
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